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DAY III · FINAL DUTY

The Departure Walkthrough

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SERVANT OF THE LAKE · DAY 3 · FINAL TASK

DAY III · FINAL DUTY

The Departure Walkthrough

Finish Alexandra's final sequence, reuse the three Catacombs clock settings, then work through the multi-stage mechanical lock.

Where are you stuck?

Serving Dinner

The Departure Quick Route

Alexandra

Clocks

Screws

Pipe / Holes

Fork / Hairpin

Latch

Final story check

1. Finish Alexandra's Final Sequence

Alexandra won't progress?

Where did she stop?

2. Set the Bronze, Silver and Gold Clocks

The Departure reuses the same three clock settings from the Day 2 Catacombs. You do not need to solve a new set of times.

Bronze
Silver
Gold

Same solution as Inspecting the Cellar.

Review the Catacombs clock puzzle

3. Remove All Four Screws

0 / 4

Removing all four screws only advances the lock to its next mechanical stage. The pipe, holes and latch still need to be completed.

4. Move the Pipe and Reveal the Holes

  1. Start

  2. Right hole appears

  3. Middle hole appears

  4. Left hole appears

Holes aren't appearing?

Move the pipe farther along its track. The Right interaction becomes available first, then Middle, then Left.

Advanced mechanical thresholds
  • Right · < 0.5
  • Middle · < 0.4
  • Left · < 0.3

Right Hole

Middle Hole

Left Hole

5. Use the Fork or Hairpin

Each of the three hole positions accepts the Fork or Hairpin interaction. There is no reason to treat one screenshot route as the only valid tool assignment.

Both tools are accepted by the interaction points; follow the available route in your current state.

Right

Fork / Hairpin

Middle

Fork / Hairpin

Left

Fork / Hairpin

6. Finish the Latch

After the earlier lock stages are complete, drag the latch almost fully to the end of its track.

Move it essentially all the way to the end of the track. A partial movement is not enough to trigger the next lock state.

Advanced mechanical thresholds

roughly past 90%

Why Won't The Departure Finish?

Where are you stuck?

Final story check

  • Alexandra sequence complete
  • Three clocks complete
  • Mechanical lock complete

The Departure Notebook & 100% Extras

Before finishing The Departure

What to Do After Day 3

The Departure complete

0 / 24

  • DAY I
  • DAY II
  • DAY III
  • Notebook0 / 31
  • Achievements49

Post-game · Spoilers

Something remains after Day 3.

Reveal secret routeBack to Day 3 Walkthrough

The Departure FAQ

01Are the Departure clocks new?

No. The three clocks reuse the same settings from the Day 2 Catacombs.

02How many screws are there?

Four: Top Left, Top Right, Bottom Right and Bottom Left.

03Why did nothing happen after removing all four screws?

Removing the screws only advances the lock to the next mechanical stage. Continue with the pipe, holes and latch.

04Why aren't the holes appearing?

Move the pipe farther. Right appears first, then Middle, then Left.

05Do I need a specific Fork / Hairpin order?

The available hole interactions accept Fork or Hairpin routes; this guide does not present one arbitrary tool assignment as the only valid arrangement.

06Why won't the latch finish?

Drag it almost fully to the end of its track. Partial movement may not trigger completion.

07Why won't the story finish even though the lock is open?

The Departure also depends on Alexandra, Baby, Maid and clock progression. The mechanical lock is only one branch.

08Is there a Notebook entry during The Departure?

Yes. There is a final Notebook entry associated with the last task.