01Current task
The Arrival
Prologue · Carriage
✦ 1 Notes
Inspect the carriage, clear the floorboard, and take the first key into the manor.
✦ 1 Notes
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Walkthrough · 24 Duties
24 tasks · 3 days · Story and 100% progress
Follow all 24 Servant of the Lake tasks across Day 1, Day 2 and Day 3. Use the route below to find your current duty, reveal puzzle answers only when needed, and check the extra conditions behind puzzles that refuse to progress.
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Current task01 · The Arrival
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Answers
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Day I · 9 tasks
The Arrival → Searching the Attic
Complete nine duties from your arrival at the manor through Aldous’ morning routine, the reception, tea and the final attic search.
0 / 9 complete
Current task: The Arrival
01Current task
Prologue · Carriage
✦ 1 Notes
Inspect the carriage, clear the floorboard, and take the first key into the manor.
✦ 1 Notes
02
Morning · Morning hallway
✦ 1 Notes
Prepare Aldous’ breakfast in the hallway before bringing the finished pan to his room.
✦ 1 Notes
03
Day 1 · Morning · Aldous's room
Feed, groom and fully dress Aldous. If he refuses to progress, check all five clothes and both slippers.
Day 1 · Task 3
Major puzzle
✦ 2 Notes
You'll solve
Breakfast · 5 clothes · Both slippers
04
Afternoon · Afternoon hallway
Set the afternoon hallway in order so the house is ready to receive guests.
05
Afternoon · Garden
✦ 1 Notes
Meet the guests in the garden and open the suitcase once you have the code.
✦ 1 Notes
06
Day 1 · Evening · Evening hallway
Repair the cup and combine the Maid, Cat and tea-item chains before serving Alexandra.
Day 1 · Task 6
Major puzzle
You'll solve
Repaired cup · Maid / Cat · Tea tray
Stuck?
Tea looks finished but nothing happens?
→ Check sugar, milk, repair and cup states.
Check what's missing07
Evening · Guest room
✦ 1 Notes
Open the reunion in the guest room and keep the evening moving.
✦ 1 Notes
08
Night · Night hallway
Walk the night hallway and get the house ready for the attic.
09
Day 1 · Night · Attic
Read the stars in the attic and open the hatch. The story sequence is enough to continue; extra codes belong to 100%.
Day 1 · Task 9
Major puzzle
✦ 2 Notes
Day II · 8 tasks
Preparing Coffee → Inspecting the Cellar
Day 2 contains the game’s most common progression blockers. Several puzzles require both the correct answer and the correct item or character state.
Day 2 contains several puzzles where the visible answer alone may not be enough.
0 / 8 complete
Current task: Preparing Coffee
10
Morning · Morning hallway
Make coffee in the morning hallway before taking it to William.
11
Day 2 · Morning · William's room
Wake William with coffee and complete his eyes, hat, scroll, egg and Timepiece progression.
Day 2 · Task 11
Major puzzle
✦ 2 Notes
You'll solve
Coffee · Both eyes · Hat · Scroll · Egg
Stuck?
Coffee done but William still won’t wake?
→ Check both eyes, the hat and the window knob.
Check what's missing12
Afternoon · Afternoon hallway
✦ 1 Notes
Clean the afternoon floors so the household can move on.
✦ 1 Notes
13
Day 2 · Afternoon · Hunting grounds
Finish Aldous’ hunting and butcher sequence before using the cabin code.
Day 2 · Task 13
Major puzzle
✦ 2 Notes
You'll solve
91276 · Aldous at the table
Puzzle answer
Hidden to avoid spoilers.
Stuck?
Entered 91276 but the cabin is still locked?
→ Check Aldous’ progression to the table.
Check what's missing14
Evening · Laundry
✦ 1 Notes! Missable
Finish the laundry and take the Bathroom Key before you leave. The duty can look done without it.
✦ 1 Notes! Missable
15
Day 2 · Evening · Bathroom
Complete Alexandra’s bath from soap and stitches through the suitcase code and Timepiece.
Day 2 · Task 15
Major puzzle
✦ 4 Notes! Missable
You'll solve
281 · 5 stitches · Soap · Comb · Maggot
Puzzle answer
Hidden to avoid spoilers.
16
Night · Cellar door
Clear the night duties and open the way down to the cellar.
17
Day 2 · Night · Cellar & catacombs
Solve the clocks, place all three Timepieces and clear every remaining Catacombs gateway condition.
Day 2 · Task 17
Major puzzle
You'll solve
Three clocks · 3 Timepieces · Gateway
Day III · 7 tasks
Looking for the Cat → The Departure
Finish the final seven duties, including the Science Board, dinner preparations, the three-course meal and the departure from the manor.
0 / 7 complete
Current task: Looking for the Cat
18
Morning · Morning hallway
✦ 1 Notes
Look for the cat in the morning hallway before the alchemy work begins.
✦ 1 Notes
19
Day 3 · Morning · Science room
Solve the cabinet, the Left / Right sequence and the 15-piece Science Board.
Day 3 · Task 19
Major puzzle
✦ 4 Notes
You'll solve
2451 · L L R R L R · 15-piece board
Puzzle answer
Hidden to avoid spoilers.
Stuck?
Cabinet open, board wrong?
→ Any one of the 15 symbols in the wrong slot will fail.
Check what's missing20
Afternoon · Afternoon hallway
✦ 1 Notes
Handle the unexpected repair in the afternoon hallway.
✦ 1 Notes
21
Day 3 · Afternoon · Kitchen
Prepare the dinner courses in the kitchen before anyone sits down.
Day 3 · Task 21
Major duty
✦ 1 Notes
22
Day 3 · Evening · Dressing room
This task is not only about clothing. William, Aldous, Alexandra and the Maid all have preparation requirements before dinner can begin.
Day 3 · Task 22
Major puzzle
Final act
✦ 2 Notes
Puzzle answer
Hidden to avoid spoilers.
Stuck?
Dressed but dinner won’t start?
→ One of the four preparation states is still incomplete.
Check what's missing23
Day 3 · Evening · Dining room
Assign all three courses correctly; the main course accepts more than one equivalent arrangement.
Day 3 · Task 23
Major puzzle
Final act
✦ 3 Notes
You'll solve
Appetizer · Main course · Dessert
Stuck?
Your plating looks different from a screenshot?
→ Check the constraints, not one picture.
Check what's missing24
Day 3 · Night · Cell
Work through Alexandra’s final sequence, the clocks and the multi-stage mechanical lock.
Day 3 · Task 24
Major puzzle
Final act
✦ 1 Notes
You'll solve
Screws · Pipe · Fork · Hairpin · Latch
Stuck?
Holes aren’t appearing?
→ Move the pipe farther. The lock is more than the first step.
Check what's missingWalkthrough help
Some puzzles also require an item, NPC or progression state. Open the task’s Stuck section to check the missing condition instead of repeatedly entering the same answer.
After the ending, Notebook replay lets you return to earlier duties for missed notes and optional steps without repeating the whole three-day route.
No. Story progress only needs the required duty states and items. Notebook entries and achievements are tracked separately for 100%.
Yes. After the ending you can pick up missed notes and optional achievements without repeating every task from the start.