HomeWalkthroughDay 2

DAY II · 8 DUTIES

DAY II · DUTY RECORD

Servant of the Lake Day 2 Walkthrough

Day 2 is where many puzzles stop being “enter the correct answer and move on.”

Several tasks also require the right item, character or progression state. Use the Stuck checks before assuming a code is wrong.

8 ASSIGNMENTS

0 / 8

Stuck?

Code correct but nothing happened? Day 2 contains several puzzles with additional progression requirements. Use the “Stuck?” checks below before assuming the code is wrong.

Story

0 / 8 complete

100% extras

0 / 11 complete

Start Preparing Coffee

Answers

100%

Day 2 Task List

Day II Route

10

10. Preparing Coffee

Morning · Morning hallway

Make coffee in the morning hallway before taking it to William.

Collect → Roast → Grind → Bring to William

Coffee beans

Place

Roast

Grinder

Ground coffee

William

Coffee not ready?

Finished the coffee but William still won’t wake? Continue to Waking up William — coffee is only one part of that task.

NextWaking up William

You're done when: Ground coffee is ready to take to William.

NextWaking up William

11 · Major duty

11. Waking up William

Morning · William's room

Coffee alone is not enough.

Wake William with coffee and complete his eyes, hat, scroll, egg and Timepiece progression.

Wake WilliamHatEggScrollJacket TimepiecePauseBreak egg

Box / CupPlantToe / Key / Feather

William stuck?

William still won’t wake?

Scroll

William's scroll

Pick upPlaceOpenTake paper

Notebook entries

William's box

William's box

Hidden to avoid spoilers.

Clock

A correct clock position may still not complete the puzzle.

Clock stuck?

Open full William diagnostic

You're done when: William is awake and his room sequence has moved on.

12

12. Cleaning the Floors

Afternoon · Afternoon hallway

Clean the afternoon floors so the household can move on.

Show steps
  1. 1. Clear the remaining hallway dirt
  2. 2. Finish the Maid interaction
  3. 3. Collect the Brother notebook entry

Notebook entries

You're done when: The afternoon hallway is clear for the hunting sequence.

NextGoing Hunting

13 · Major duty

13. Going Hunting

Afternoon · Hunting grounds

The code is only the last step.

Finish Aldous’ hunting and butcher sequence before using the cabin code.

ArriveGive gunUse gunShoot allButcher / ChopAldous reaches TableCabin

Hunting cabin code

Puzzle answer

The cabin will open only if both conditions are true.

✓ Code entered

AND

✓ Aldous = Table

Entered the cabin code and nothing happened? Aldous has not yet reached the Table stage. Finish the hunting / butcher progression first.

Notebook entries

Diagnose Going Hunting

You're done when: The cabin is open after the code and Aldous at the table.

NextDoing the Washing

14

14. Doing the Washing

Evening · Laundry

Finish the laundry and take the Bathroom Key before you leave. The duty can look done without it.

Next is Helping with Bathing. Do not mix the two duties.

Show steps
  1. 1. Finish the laundry interactions
  2. 2. Handle the clothing sequence
  3. 3. Collect the Bathroom Key before leaving

Notebook entries

You're done when: Laundry is done and the Bathroom Key is collected.

15 · Major duty

15. Helping with Bathing

Evening · Bathroom

Fill the bath, find the needed items, finish the stitches and collect Alexandra’s Timepiece.

Bathroom suitcase

Puzzle answer

Bath progress

0 / 7

Symbol puzzle

Soap box opens

Soap collected

Soap placed / used

Comb

Mouse walkingDeadConsumedComb available

The comb is tied to the mouse sequence; it does not simply appear as a normal pickup.

Stitches

0 / 5

Five cut stitches alone may not mean the full chain has completed. Check the Maggot progression too.

Notebook entries

Open full Bathing guide

You're done when: The bath sequence is finished and Alexandra’s Timepiece is collected.

NextNight Time Duties

16

16. Night Time Duties

Night · Cellar door

Clear the night duties and open the way down to the cellar.

Basement lock

Basement lock

Show steps
  1. 1. Finish the remaining night hallway work
  2. 2. Open the basement lock with the three symbols
  3. 3. Go down to the cellar

You're done when: The basement lock is open and you can go down.

17 · Final duty of Day II

17. Inspecting the Cellar

Night · Cellar & catacombs

The Catacombs are an aggregate puzzle: solving the clocks is only one part of opening the gateway.

1 Tools & access

2 Weight / oil / key

3 Clocks & Timepieces

4 Gateway completion

Clocks

Bronze
Silver
Gold

The Bronze, Silver and Gold Timepieces do not require one fixed statue arrangement. All three only need to be placed in valid positions.

Gateway

Gateway still closed?

Clocks

Timepieces

Tools

Open full Cellar diagnostic

You're done when: The Catacombs gateway is open and Day 2 can end.

Continue to Day 3

Day 2 Completion Checklist

Day II complete

0 / 8 tasks

Before continuing

  • Waking up William
  • Going Hunting
  • Helping with Bathing
  • Inspecting the Cellar
  • 100% extras0 / 11

Still missing

  • ! Scroll entry
  • ! Second scroll entry
  • ! Brother entry
  • ! Hunter
  • ! List
  • ! Son entry
  • ! Bathing entry
  • ! Robe entry
  • ! Hat entry

Next

DAY III · Looking for the Cat

Continue to Day 3

Day 2 FAQ

01Why won’t William wake up?

Coffee is only one requirement. Check both eyes, hat progression, the window knob and William’s wake state. William

02What is the Hunting Cabin code?

91276. The cabin also requires Aldous to have reached the Table stage. Hunting

03What is the Bathroom code?

281. Bathroom

04Why won’t the Catacombs gateway open?

The three clocks are only part of the requirement. Check all three Timepieces and the remaining key, oil, tool, torch and weight-related progression. Catacombs

Next